• Alchemy, Magic, and Technology Table Top Game

    In the last year or so I have really been enjoying inviting friends over to play table top games in what I call Game Night. This has proven to be an amazing opportunity to bond and compete in a fun and exciting way! Of course being who I am I have always wanted to make my own game, after all, DIY is in my blood I swear. Recently I was riding with my friend Jerry and he said he had an idea for the basis of a game. In his game, the world consists of Technology, Magic and Alchemy. These three abilities are driven and powered by resources, time, and mana. Magic takes Mana and Time, Alchemy takes Mana and Resources and Technology take Resources and Time. This is the basis!

November 19, 2013 - I got the prototype cards! I had help labeling them with monsters, spells, and items. Now I need to setup a night for more play testing! Who wants to play?

October 23, 2013 - Awesome! My first set of example cards for the game shipped today! I can hardly wait to get them and try out the game. I spent some time writing an Excel file to distribute resources across 'N' number of cards. This should let me quickly scale the game as desired!

October 13, 2013 - We just finished another round of the game we are working on, This week, Jerry had a new set of rules that included a method for having everyone play simultaneously. New rules for handling player to player battles and we used poker chips as tokens.

September 30, 2013 - Last night we had our first play test using my initial rule set. Jerry, Chelsea, and I played. We learned a lot. To add to the epic-ness, we were with out power the entire time. It was an awesome time but next time we need to:
  • Need to start with Resources and Mana since they only come from Monsters. Our game had a VERY slow start
  • The game needs a clear ending point to avoid 'playing forever.'
  • Every battle, the participants will role a die to add to attack. This give some randomness to attack.
  • The spawn deck needs to be distributed as 40% Monsters, 30% Items and 30% spells

September 27, 2013 - This week I made some sample card blanks for play testing the new game. I ripped some sample images from the web to make sure the cards would be easy to tell apart and printed them to paper. From there I sacrificed an old deck of playing cards and glued the blanks to them for more durable game play.

September 20, 2013 - For basic card types I think that technology should be able to make long lasting items and effects of all forms. Magic makes huge instant short effects that are seldom permanent. Alchemy lets mana and resources be interchanged and creates all types of mutation/and permutations

September 16, 2013 - Based on this idea Jerry and I both independently thought about the background story, how the game play would run and a variety of other things! For myself I drew inspiration from many places like Victory Points from Thunderstone and movement from Battle Masters (1992). For a back ground story I struggled with steam punk technology over high technology. Steam punk seamed the most expected so I wanted to explore high technology. With this in mind I have a rough draft for a background story where a high technology society creates a portal allowing for energy and matter to be freely converted and manipulated. Unfortunately this power was driven by the human mind and all of its weaknesses. The first scientist to perfect the system destroyed himself and the portal using his own mind but not before changing how reality functions. Human dreams (and fears) can become reality with only purse thought. This became known as magic. Using magic and resources, alchemy became a reality while high technology still exists.